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#E XS MAX DIRT RALLY IMAGES LICENSE#
Each new generation of games demanded not only newer hardware but a new license of a certain OS that included the necessary stuff to make said hardware DO STUFF. Direct-X proved to be a powerful tool in doing so by _not_ ensuring backwars-compatibility. Microsoft core interest always has been: make Windows the ONLY mass-market platform. It is inherently NOT part of the business model.
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Yet it does so for everyone else, it seems.Ĭonsumer - Thechnology does not really do evolutionary steps, unfortunately. Well, no it does not - from a consumer standpoint. Well it seems like it's another game I'll only play in a few years. That means it is NOT trivial to just re-compile stuff for a new version.
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Now the problem is that each version of "Dirext X" breaks with stuff that was perfectly acceptable in the version before. 3D-engines: "Game-developers" usually take a third-party "graphics-engine" nowerdays because building one from scratch is increasingly tough and complex. It is almost as if they are their own programming-language. Those are development libraries meaning pre-compiled pieces of programming-code that are in themselves black-boxes to build other stuff with. Początkowo opublikowane przez LegendPT: What's with all of these games that only support DX11 now? Why even be compatible with so many old CPUs if it requires a new GPU?You are mistaken in one little but important detail:
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